AoeStats
← Axolotlin

Arena

508468540Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 33m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
1343
+14
🇷🇺 Teutons · Russia
1323
+14
🇨🇱 Burmese · Chile
1317
+15
🇲🇽 Shu · Mexico
1202
+19
🇻🇳 Italians · Vietnam
1332
-17
🇨🇳 Burgundians · China
1284
-15
🇩🇪 Italians · Germany
1269
-15
🇲🇹 Khmer · Malta
1265
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,646 11:34 15:48 21:40 ◆ FC into Fast Imp
40 1,355 10:48 14:30 — ⛏ Fast Castle
40 1,345 10:39 14:50 31:19 ⛏ Fast Castle
38 1,286 9:54 14:12 31:06 ⛏ Fast Castle
31 1,040 9:24 14:34 — ⛏ Fast Castle
19 624 10:55 14:31 — ⛏ Fast Castle
6 206 — — —
5 184 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,275 10,555 1,205 500 22,535 25,635
11,645 6,319 3,020 850 21,834 23,730
9,325 5,361 3,985 2,770 21,441 23,099
7,175 6,775 4,770 210 18,930 24,063
6,300 4,480 250 300 11,330 12,494
4,620 4,505 2,155 25 11,305 11,599
2,075 375 0 0 2,450 2,845
1,050 250 0 0 1,300 1,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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