AoeStats
← Axolotlin

Arena

508457865Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 38m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1235
+13
🇲🇽 Shu · Mexico
1172
+16
🇧🇷 Malay · Brazil
1166
+16
🇯🇵 Spanish · Japan
1088
+19
🇪🇸 Lithuanians · Spain
1226
-18
🇮🇳 Magyars · India
1209
-18
🇨🇳 Sicilians · China
1171
-16
🇨🇳 Turks · China
1058
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,751 11:59 15:24 28:23 ⛏ Fast Castle
37 1,435 10:36 14:32 27:11 ⛏ Fast Castle
35 1,351 10:47 15:28 35:37 ⛏ Fast Castle
35 1,337 10:01 15:03 33:08 ⛏ Fast Castle
34 1,316 11:01 16:34 29:53 ⛏ Fast Castle
30 1,138 10:14 14:25 31:36 ⛏ Fast Castle
25 957 10:00 13:58 31:14 ⛏ Fast Castle
22 841 11:06 14:40 29:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,465 15,817 14,020 1,605 53,907 56,562
23,170 11,630 10,895 1,600 47,295 51,630
16,470 19,265 8,420 1,940 46,095 50,094
16,415 13,270 7,755 1,605 39,045 46,349
16,110 14,013 5,605 1,630 37,358 46,765
14,920 9,800 4,280 2,050 31,050 36,487
14,205 7,440 4,435 1,800 27,880 30,626
13,580 7,465 4,890 1,500 27,435 33,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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