AoeStats
← Axolotlin

Arena

508456520Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 6m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Tatars · Mexico
1172
+14
🇧🇷 Malay · Brazil
1166
+14
🇳🇱 Malians · Netherlands
1131
+15
🇳🇱 Vietnamese · Netherlands
1102
+17
🇨🇳 Sicilians · China
1171
-17
🇮🇩 Chinese · Indonesia
1134
-16
🇧🇷 Turks · Brazil
1114
-15
🇨🇳 Spanish · China
1058
-12
Player eAPM Actions Feudal Castle Imperial Opening
70 450 — — —
60 388 — — —
55 358 — — —
48 313 — — —
42 271 — — —
38 248 — — —
36 233 — — —
21 138 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,800 225 0 0 2,025 2,363
1,350 250 50 0 1,650 1,546
1,150 250 0 0 1,400 1,407
850 350 0 0 1,200 1,362
850 225 0 0 1,075 1,222
800 275 0 0 1,075 1,315
700 275 50 0 1,025 1,049
650 250 0 0 900 997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.