AoeStats
← Asur

MegaRandom

509333194Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 14m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1486
+14
🇦🇷 Khmer · Argentina
1466
+15
🇦🇷 Saracens · Argentina
1423
+17
🇻🇳 Persians · Vietnam
1379
+18
🇫🇷 Tatars · France
1458
-17
🇪🇸 Ethiopians · Spain
1443
-16
🇫🇮 Bengalis · Finland
1442
-16
🇩🇪 Turks · Germany
1421
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 997 10:58 — — ⚔ Archer Rush
55 801 9:05 — — ⚔ Scout Rush
53 772 10:00 — — ⚔ M@A into Archers
48 696 10:28 — — ⚔ Archer Rush
46 668 9:56 — —
37 536 10:24 — —
36 518 10:01 — — ⛏ Fast Castle
25 362 9:57 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,300 2,146 995 0 5,441 5,467
2,430 2,233 50 0 4,713 4,763
2,400 1,429 600 0 4,429 4,359
2,455 1,765 50 0 4,270 4,396
2,680 1,543 0 0 4,223 4,095
2,600 1,163 200 0 3,963 5,119
2,200 1,250 365 0 3,815 4,653
1,350 1,335 50 0 2,735 3,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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