AoeStats
← Sheikhbhoy

MegaRandom

505473600Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 45m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
806
+18
🇹🇷 Cumans · Türkiye
773
+20
🇦🇷 Spanish · Argentina
879
-20
🇺🇸 Burgundians · United States
826
-36
Player eAPM Actions Feudal Castle Imperial Opening
86 3,882 11:38 25:28 40:38 ⚔ Towers into Archers
19 867 9:39 22:38 — ⚔ Scout Rush
17 756 9:58 17:19 26:33 ⛏ Fast Castle
15 661 10:56 23:57 32:53

Resources

Player Food Wood Gold Stone Spent Collected
14,960 50,825 6,750 3,175 75,710 77,217
18,155 13,070 8,225 850 40,300 46,286
14,425 14,990 6,090 2,300 37,805 53,070
12,305 4,857 6,360 1,950 25,472 30,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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