AoeStats
← ISRAEL AKBAR

Arena

506232125Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 50m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
621
+12
🇦🇷 Vietnamese · Argentina
591
+13
🇸🇪 Cumans · Sweden
549
-13
🇸🇪 Celts · Sweden
527
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,269 11:13 15:23 27:30 ⛏ Fast Castle
15 783 13:41 23:16 33:44 ⛏ Fast Castle
11 578 13:27 24:16 36:18 ⚔ FC into Skirms
10 489 12:43 21:03 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,550 23,955 12,695 2,800 53,000 59,675
22,250 17,568 9,360 850 50,028 68,635
15,045 16,095 10,105 2,950 44,195 57,489
20,675 11,885 7,340 3,050 42,950 50,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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