AoeStats
← ISRAEL AKBAR

Arena

506219749Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 67m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Aztecs · Morocco
603
+14
🇫🇷 Celts · France
589
+14
🇸🇪 Britons · Sweden
564
-15
🇸🇪 Malay · Sweden
540
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,931 10:14 14:17 30:09 ⛏ Fast Castle
26 1,780 11:28 16:05 29:06 ⛏ Fast Castle
20 1,312 12:55 19:58 37:55 ⚔ FC into Archers
14 939 11:48 21:12 35:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,230 39,785 22,555 1,600 105,170 118,086
45,055 26,415 25,900 2,810 100,180 107,495
23,105 23,170 20,940 7,075 74,290 88,011
15,895 32,380 18,695 4,625 71,595 74,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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