AoeStats
← ISRAEL AKBAR

Arena

506210189Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 57m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
731
+9
🇫🇷 Spanish · France
637
+12
🇸🇪 Britons · Sweden
575
-11
🇸🇪 Malay · Sweden
550
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 1,351 10:46 15:01 27:34 ⛏ Fast Castle
21 1,208 10:11 20:39 31:27 ⛏ Fast Castle
17 960 10:53 20:08 42:56 ⛏ Fast Castle
15 865 12:01 20:32 39:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,395 29,130 8,005 2,250 69,780 79,885
20,340 20,620 14,840 3,650 59,450 67,637
16,465 27,270 4,215 3,160 51,110 54,217
18,845 6,405 10,935 4,650 40,835 55,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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