AoeStats
← GingerChook

Yucatan

503527743Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 59m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
708
+12
🇺🇸 Huns · United States
667
+14
🇦🇷 Khmer · Argentina
664
+14
🇺🇸 Bohemians · United States
625
-14
🇺🇸 Wei · United States
622
-13
🇺🇸 Franks · United States
609
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,071 12:38 19:32 36:41 ⛏ Fast Castle
30 1,824 10:02 18:26 30:12 ⛏ Fast Castle
24 1,433 11:40 17:01 24:26 ◆ FC into Fast Imp
20 1,197 8:50 18:47 36:12 ⛏ Fast Castle
14 818 12:26 19:58 40:47 ⛏ Fast Castle
10 603 12:33 22:31 28:12 ⚔ Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,985 36,780 14,840 4,750 78,355 88,581
32,530 16,615 11,915 3,655 64,715 79,873
19,270 17,225 16,760 3,940 57,195 73,709
23,790 16,960 14,165 1,850 56,765 66,149
15,890 18,895 12,470 3,175 50,430 59,170
16,510 7,635 11,970 1,820 37,935 48,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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