AoeStats
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QS Arena

503521519Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 60m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
774
+14
🇮🇳 Teutons · India
742
+16
🇨🇴 Bulgarians · Colombia
696
+18
🇦🇺 Britons · Australia
690
+18
🇺🇸 Bohemians · United States
849
-50
🇺🇸 Ethiopians · United States
744
-17
🇺🇸 Britons · United States
681
-14
🇺🇸 Khmer · United States
657
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,629 10:17 16:47 39:51 ⛏ Fast Castle
25 1,514 7:46 16:28 31:02 ⛏ Fast Castle
23 1,422 9:56 16:42 32:46 ⚔ FC into Archers
22 1,321 8:44 14:51 29:37 ⛏ Fast Castle
18 1,061 7:38 17:27 31:48 ⛏ Fast Castle
17 1,034 9:27 19:09 37:06 ⛏ Fast Castle
15 898 12:26 15:09 31:19 ⛏ Fast Castle
14 866 10:49 19:24 28:23 ⚔ Archers into Skirms into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,755 24,265 10,445 4,200 69,665 86,452
18,730 19,420 15,425 2,900 56,475 73,720
26,210 16,165 9,825 2,800 55,000 66,736
21,635 14,050 13,755 3,000 52,440 62,709
20,100 15,145 14,560 2,300 52,105 75,271
17,885 16,100 11,655 2,255 47,895 49,130
16,640 16,800 8,505 2,590 44,535 45,655
10,740 12,325 8,560 2,275 33,900 38,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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