AoeStats
← 1679297837

Nomad

510068386Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 61m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
632
+12
🇨🇳 Persians · China
631
+12
🇹🇷 Italians · Türkiye
611
-15
🇺🇸 Sicilians · United States
466
-9
Player eAPM Actions Feudal Castle Imperial Opening
26 1,563 21:44 29:05 41:17 ⚔ M@A FC
17 1,068 15:10 30:12 51:12 ⚔ Towers FC
16 959 16:51 25:43 36:15 ⚔ Fish Boom into Towers into Skirms
7 429 23:39 35:58 52:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,490 16,890 10,620 3,400 53,400 63,727
18,890 8,660 5,480 3,440 36,470 47,746
9,725 14,310 4,875 7,075 35,985 38,418
5,525 3,980 1,375 1,600 12,480 14,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.