AoeStats
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Pilgrims

510038468Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 63m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
733
+13
🇨🇴 Turks · Colombia
681
+15
🇨🇳 Italians · China
659
-14
🇨🇳 Persians · China
658
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,457 12:50 19:20 60:22 ⛏ Fish Boom into Fire Galleys FC into Galleys
35 2,268 14:38 24:20 54:26 ⚔ Fish Boom into Scouts
23 1,440 9:57 22:55 32:25 ⛏ Fish Boom into Fire Galleys FC
13 808 12:30 23:51 50:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,225 28,610 23,340 2,545 83,720 118,951
13,920 25,231 14,965 605 54,721 63,536
16,090 15,356 5,560 2,680 39,686 50,856
19,795 9,719 6,105 2,600 38,219 45,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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