AoeStats
← Aragorn

Pilgrims

507805204Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 61m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1161
+17
🇺🇸 Mongols · United States
1137
+18
🇩🇪 Armenians · Germany
1204
-18
🇨🇭 Aztecs · Switzerland
1169
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,873 11:31 16:52 30:18 ⛏ Fish Boom FC
34 2,090 12:13 18:13 37:20 ⛏ Fish Boom FC
24 1,482 10:51 20:55 — ⚔ Fish Boom into Archers
22 1,360 11:56 18:27 34:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,830 36,467 20,955 5,785 89,037 125,914
19,635 23,992 7,400 3,100 54,127 61,746
18,615 21,962 9,145 2,475 52,197 59,780
4,315 6,232 2,165 850 13,562 15,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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