AoeStats
← Aragorn

Arabia

507795808Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 56m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1232
+15
🇨🇴 Lithuanians · Colombia
1185
+17
🇩🇪 Dravidians · Germany
1221
-17
🇨🇭 Mongols · Switzerland
1184
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,517 9:19 20:25 41:13 ⚔ Archers into Skirms
45 2,537 8:57 23:08 36:27 ⚔ Scouts into Skirms
35 1,946 9:11 22:10 42:49 ⚔ M@A into Archers
29 1,651 9:27 20:34 34:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,130 15,962 12,390 3,600 69,082 73,056
32,520 16,705 12,725 3,950 65,900 77,527
28,575 17,198 16,210 2,350 64,333 70,202
18,190 15,866 10,415 3,820 48,291 49,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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