AoeStats
← sikderindrojit7

Yucatan

510799691Analyzed
3v3 RM · 15h ago on Oct 2, 2026· 62m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
549
+10
🇬🇧 Sicilians · United Kingdom
544
+10
🇹🇷 Huns · Türkiye
520
+12
🇮🇳 Lithuanians · India
517
-14
🇨🇱 Burgundians · Chile
399
-10
🇻🇳 Tatars · Vietnam
332
-8
Player eAPM Actions Feudal Castle Imperial Opening
30 1,858 10:18 21:32 43:09
19 1,175 9:22 21:42 36:40 ⛏ Fast Castle
19 1,210 11:39 24:14 43:51 ⛏ Fast Castle
17 1,074 14:34 31:47 43:57
9 536 11:55 26:08 41:17 ⛏ Fast Castle
8 522 13:42 24:04 37:09 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,290 26,488 24,860 3,925 82,563 91,285
25,820 13,975 12,735 3,255 55,785 61,931
23,830 10,395 12,515 2,600 49,340 59,383
21,855 10,385 8,770 4,020 45,030 74,375
14,940 9,375 6,290 2,885 33,490 38,115
13,820 11,590 3,370 1,815 30,595 52,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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