AoeStats
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Black Forest

507706578Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 31m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1011
+17
🇭🇰 Bohemians · Hong Kong SAR China
992
+17
🇧🇷 Teutons · Brazil
990
+17
🇸🇰 Italians · Slovakia
956
+19
🇺🇦 Koreans · Ukraine
1057
-19
🇺🇦 Goths · Ukraine
1051
-19
🇨🇳 Franks · China
1010
-17
🇨🇳 Mongols · China
964
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,084 10:35 25:25 — ⚔ Archer Rush
27 860 12:27 19:05 — ⛏ Fast Castle
23 722 22:12 — —
21 665 13:02 16:48 — ⛏ Fast Castle
18 579 18:20 — —
18 566 11:17 16:33 — ⛏ Fast Castle
14 454 10:28 14:40 31:33 ⛏ Fast Castle
14 457 10:41 18:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,210 8,394 1,860 1,100 21,564 26,440
7,675 6,295 1,570 950 16,490 19,522
8,585 5,125 1,450 850 16,010 19,968
7,795 6,235 720 750 15,500 20,012
5,600 3,612 1,885 55 11,152 11,448
3,625 4,095 2,320 0 10,040 12,944
3,525 1,784 0 50 5,359 6,197
2,400 1,980 50 225 4,655 5,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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