AoeStats
← kjubab

Arabia

511020050Analyzed
2v2 RM · 6h ago on Oct 3, 2026· 26m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Khmer · Czechia
765
+14
🇨🇿 Vietnamese · Czechia
670
+18
🇨🇳 Maya · China
768
-17
🇨🇳 Bohemians · China
686
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,084 10:21 16:39 — ⛏ Fast Castle
38 992 12:20 19:43 — ⛏ Fast Castle
32 848 11:50 17:43 — ⛏ Fast Castle
10 251 14:13 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,220 3,686 340 1,430 10,676 12,167
5,265 3,090 1,295 200 9,850 10,977
3,560 2,685 300 0 6,545 7,518
3,470 2,175 200 0 5,845 7,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.