AoeStats
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Arena

509090837Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 158m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
771
+14
🇨🇳 Japanese · China
748
+14
🇨🇿 Bohemians · Czechia
746
-15
🇨🇿 Vietnamese · Czechia
695
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 4,687 11:01 14:43 31:23 ⛏ Fast Castle
16 2,552 11:49 19:23 30:54 ⛏ Fast Castle
15 2,403 10:15 23:50 40:18 ⚔ FC into Skirms
14 2,204 12:52 21:06 34:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,320 94,585 28,265 5,500 201,670 202,963
95,450 39,665 41,510 3,470 180,095 196,400
59,605 43,445 27,095 5,100 135,245 139,127
52,715 46,682 10,985 2,735 113,117 123,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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