AoeStats
← LukKing ♿

Yucatan

503468682Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 23m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Cumans · Czechia
1011
+11
🇨🇿 Armenians · Czechia
999
+12
🇨🇿 Inca · Czechia
995
+12
🇨🇿 Franks · Czechia
878
+17
🇹🇷 Persians · Türkiye
998
-17
🇩🇪 Spanish · Germany
913
-13
🇪🇸 Gurjaras · Spain
872
-12
🇺🇸 Romans · United States
844
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 954 11:27 — —
39 909 12:25 — —
33 776 10:43 — — ⚔ Drush
33 768 10:58 23:04 —
19 437 12:45 — — ⛏ Fast Castle
17 395 12:06 — — ⛏ Fast Castle
11 261 15:07 22:13 — ⚔ Fish Boom FC into Archers
8 190 16:27 20:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,415 2,640 1,210 0 9,265 10,405
4,095 2,830 700 685 8,310 10,429
4,005 3,635 490 0 8,130 10,954
4,775 2,210 625 0 7,610 8,794
4,350 2,260 410 500 7,520 9,579
2,900 3,450 1,000 100 7,450 8,776
4,150 1,902 620 0 6,672 8,555
3,300 2,025 290 130 5,745 6,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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