AoeStats
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Black Forest

503464952Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 22m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Cumans · Czechia
1000
+11
🇨🇿 Armenians · Czechia
987
+12
🇨🇿 Bohemians · Czechia
983
+12
🇨🇿 Poles · Czechia
860
+18
🇹🇷 Burgundians · Türkiye
925
-15
🇬🇧 Khmer · United Kingdom
916
-14
🇵🇱 Franks · Poland
908
-14
🇨🇱 Romans · Chile
839
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 929 10:59 — — ⚔ Skirmisher Rush
30 677 11:14 — — ⚔ Scout Rush
26 604 10:45 — — ⚔ Drush
25 577 13:16 18:43 — ⛏ Fast Castle
19 426 14:09 18:44 — ⛏ Fast Castle
16 359 12:27 — — ⛏ Fast Castle
15 350 13:05 18:31 — ⛏ Fast Castle
11 248 15:49 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,350 3,890 1,075 100 8,415 10,679
3,600 2,420 200 1,390 7,610 8,627
3,815 2,355 500 885 7,555 8,058
4,175 2,660 485 0 7,320 9,335
3,690 2,730 640 0 7,060 7,874
4,025 2,406 300 0 6,731 9,244
3,450 2,110 250 205 6,015 6,450
2,925 2,128 180 120 5,353 7,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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