AoeStats
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Yucatan

510394865Analyzed
2v2 RM · 15h ago on Sep 30, 2026· 53m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
939
+14
🇰🇿 Byzantines · Kazakhstan
903
+16
🇫🇷 Franks · France
912
-16
🇫🇷 Vietnamese · France
884
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,828 12:27 17:17 40:41 ⛏ Fast Castle
32 1,720 11:20 16:06 34:58 ⛏ Fast Castle
25 1,331 11:43 21:17 37:07 ⚔ Scout Rush
13 675 11:23 20:17 34:13

Resources

Player Food Wood Gold Stone Spent Collected
21,465 13,164 9,290 2,730 46,649 53,862
20,130 7,745 9,870 2,900 40,645 56,038
10,320 11,424 6,400 1,870 30,014 31,668
11,985 6,420 4,715 2,365 25,485 28,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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