AoeStats
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Arena

510348833Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 41m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Turks · Sweden
940
+14
🇸🇪 Goths · Sweden
931
+15
🇹🇷 Magyars · Türkiye
914
-15
🇰🇿 Tatars · Kazakhstan
900
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,146 10:14 18:06 — ⛏ Fast Castle
21 861 9:47 18:32 22:58 ◆ FC into Fast Imp
18 754 11:44 16:20 31:29 ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,210 15,430 7,295 1,500 45,435 53,360
11,795 8,920 6,865 2,700 30,280 31,422
11,010 7,465 6,920 0 25,395 26,987
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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