AoeStats
← Commander-Maximus

Arena

510510190Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 6m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Malay · Italy
1269
+14
🇮🇹 Britons · Italy
1250
+15
🇮🇹 Slavs · Italy
1250
+15
🇨🇳 Mongols · China
1273
-17
🇩🇪 Italians · Germany
1240
-15
🇨🇦 Gurjaras · Canada
1152
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 318 — — —
44 301 — — —
35 240 — — —
31 214 — — —
24 165 — — —
22 147 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 475 0 0 1,625 2,075
1,200 250 0 0 1,450 1,519
1,000 250 0 0 1,250 1,222
900 300 0 0 1,200 1,420
800 395 0 0 1,195 1,232
800 175 0 0 975 1,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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