AoeStats
← Commander-Maximus

Arena

510317100Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 84m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1176
+15
🇨🇦 Tatars · Canada
1135
+17
🇰🇬 Mongols · Kyrgyzstan
1184
-17
🇰🇬 Bohemians · Kyrgyzstan
1129
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 5,196 11:06 15:19 30:20 ⛏ Fast Castle
53 4,421 9:24 13:36 29:07 ⛏ Fast Castle
43 3,616 8:52 14:03 40:54 ⛏ Fast Castle
43 3,632 9:55 15:22 30:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,275 66,035 21,965 3,550 141,825 145,383
60,270 40,180 17,380 3,040 120,870 151,521
60,520 31,740 20,940 1,055 114,255 127,128
47,445 42,824 12,985 5,930 109,184 130,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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