AoeStats
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Arena

504294065Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 32m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Turks · Pakistan
1069
+13
🇵🇰 Franks · Pakistan
1035
+14
🇵🇰 Japanese · Pakistan
816
+25
🇩🇪 Spanish · Germany
1035
-19
🇩🇪 Mongols · Germany
1029
-19
🇩🇪 Britons · Germany
935
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,036 10:04 18:03 30:39 ⛏ Fast Castle
29 936 9:25 19:24 — ⛏ Fast Castle
19 612 12:26 16:32 20:43 ◆ FC into Fast Imp
19 597 10:00 15:31 — ⛏ Fast Castle
14 449 11:29 15:27 — ⛏ Fast Castle
11 343 12:40 17:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,560 4,710 4,945 100 20,315 21,782
10,100 5,580 3,170 850 19,700 21,350
7,805 7,810 1,265 2,150 19,030 20,419
7,225 5,715 5,065 0 18,005 19,412
7,695 5,155 2,475 980 16,305 18,441
5,560 4,355 2,480 650 13,045 13,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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