AoeStats
← Father Mike Fernandes SJ

Highland

504980055Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 64m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1001
+13
🇨🇿 Chinese · Czechia
944
+15
🇨🇳 Saracens · China
872
+18
🇨🇳 Tatars · China
777
+23
🇮🇳 Magyars · India
991
-37
🇮🇳 Berbers · India
908
-17
905
-16
🇮🇳 Sicilians · India
896
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,314 10:29 20:13 38:49 ⛏ Fast Castle
30 1,963 12:03 16:13 36:55 ⛏ Fast Castle
29 1,880 9:40 19:37 37:56 ⚔ Scouts into Archers
25 1,635 13:34 19:11 38:43 ⚔ Fish Boom into Fire Galleys FC into Archers
23 1,521 9:35 22:50 43:17 ⚔ Scout Rush
22 1,427 9:19 21:21 42:00 ⚔ Scout Rush
18 1,143 13:16 21:27 35:47 ⛏ Fish Boom FC
17 1,072 10:06 21:40 38:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,810 25,640 38,715 4,365 120,530 126,597
26,560 30,952 17,445 4,825 79,782 95,813
27,225 34,786 10,395 2,450 74,856 77,717
25,350 24,270 19,765 2,250 71,635 79,520
18,705 24,717 17,735 3,090 64,247 89,543
23,075 23,570 15,130 2,150 63,925 83,289
26,990 25,650 5,525 2,475 60,640 73,391
21,165 26,307 10,875 2,275 60,622 82,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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