AoeStats
← Scaslan

Pilgrims

508314585Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 55m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Berbers · Indonesia
1118
+13
🇬🇧 Spanish · United Kingdom
1032
+16
🇹🇷 Celts · Türkiye
1024
+16
🇺🇸 Bohemians · United States
995
+19
🇦🇷 Maya · Argentina
1055
-17
🇺🇸 Saracens · United States
1043
-16
🇮🇹 Byzantines · Italy
1034
-16
🇵🇪 Persians · Peru
1009
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,503 11:34 15:16 31:00 ⛏ Fish Boom FC
39 2,183 12:19 18:07 42:17 ⚔ Fish Boom into Drush into Scouts FC
35 1,964 12:25 16:24 39:58 ⛏ Fish Boom FC
31 1,728 14:22 42:05 — ⛏ Fish Boom FC
29 1,641 15:33 20:59 36:18 ⚔ Fish Boom FC into Towers
21 1,195 12:04 25:29 40:27 ⛏ Fish Boom FC
21 1,190 14:13 22:26 51:38 ⛏ Fish Boom into Fire Galleys
17 966 19:10 23:21 43:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,080 42,111 20,045 6,410 95,646 108,049
26,770 25,763 11,050 3,010 66,593 66,545
13,940 24,575 11,425 4,305 54,245 55,117
19,385 15,532 11,005 2,080 48,002 48,998
18,715 16,082 9,800 1,610 46,207 47,732
15,485 14,380 3,325 2,095 35,285 38,823
10,935 9,310 3,025 1,800 25,070 25,804
13,085 6,070 3,665 1,705 24,525 25,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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