AoeStats
← Scaslan

Arabia

508112202Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 74m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Persians · Portugal
1027
+15
1017
+15
🇹🇷 Vietnamese · Türkiye
1008
+16
🇹🇼 Burgundians · Taiwan
1005
+16
🇵🇪 Burgundians · Peru
1037
-17
🇷🇴 Franks · Romania
1030
-16
🇦🇷 Hindustanis · Argentina
979
-15
🇦🇷 Ethiopians · Argentina
977
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,696 10:11 27:20 46:25 ⚔ Scouts into Skirms
43 3,181 9:20 26:54 59:27 ⚔ Archers into Skirms
37 2,750 9:08 21:29 37:55 ⚔ Scout Rush
35 2,601 9:17 20:03 38:05 ⚔ Scout Rush
32 2,390 11:03 21:48 36:59 ⚔ Archer Rush
20 1,470 11:21 19:05 35:06 ⚔ FC into Scouts
18 1,371 14:40 21:03 37:35 ⛏ Fast Castle
18 1,376 9:36 20:56 38:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,870 37,788 12,225 4,235 103,118 117,107
49,425 25,772 21,190 3,000 99,387 109,167
32,990 47,559 12,585 3,500 96,634 113,071
55,925 20,141 16,760 3,715 96,541 122,070
42,875 24,393 21,470 3,720 92,458 100,464
33,280 23,779 17,540 2,810 77,409 80,366
33,535 15,037 21,740 3,070 73,382 85,729
25,620 29,994 5,400 2,615 63,629 71,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.