AoeStats
← Scaslan

Arena

508105024Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 64m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1088
+15
🇦🇷 Ethiopians · Argentina
1055
+17
🇦🇷 Hindustanis · Argentina
1048
+17
🇦🇷 Franks · Argentina
931
+21
🇨🇱 Teutons · Chile
1105
-19
🇦🇷 Huns · Argentina
1083
-18
🇺🇾 Maya · Uruguay
1045
-17
🇹🇷 Mongols · Türkiye
1024
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 3,085 11:39 16:04 39:22 ⛏ Fast Castle
46 2,959 8:29 24:24 46:34 ⚔ Towers FC
43 2,783 9:56 19:06 36:20 ⚔ FC into Archers
37 2,362 10:35 15:12 47:07 ⛏ Fast Castle
28 1,794 9:46 18:20 49:01 ⛏ Fast Castle
24 1,533 14:46 20:06 36:03 ⛏ Fast Castle
21 1,363 11:25 17:28 42:32 ⛏ Fast Castle
18 1,145 11:17 15:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,430 34,090 13,110 3,670 76,300 90,410
29,880 26,260 7,635 5,080 68,855 77,502
24,325 23,405 7,515 470 55,715 59,982
24,440 8,390 20,800 1,400 55,030 59,140
18,725 24,132 10,140 1,090 54,087 57,003
23,630 9,430 17,775 1,400 52,235 54,285
13,075 19,510 15,640 1,500 49,725 68,818
8,055 7,723 4,365 850 20,993 22,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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