AoeStats
← Scaslan

MegaRandom

508101611Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 24m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1006
+20
🇹🇷 Ethiopians · Türkiye
1005
+19
🇺🇸 Vietnamese · United States
1004
+20
🇦🇷 Magyars · Argentina
1003
+20
🇲🇽 Teutons · Mexico
1112
-22
🇨🇳 Huns · China
1105
-20
🇮🇳 Dravidians · India
1078
-19
🇵🇪 Britons · Peru
1046
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 657 13:39 19:16 — ⛏ Fast Castle
23 553 14:38 — — ⚔ Archers into Towers
22 531 14:36 — — ⚔ Scout Rush
21 519 12:15 — — ⚔ Archers into Skirms
15 353 17:32 — —
12 294 — — —
12 288 15:22 — — ⚔ M@A into Towers into Skirms
8 200 19:54 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,825 3,105 930 225 8,085 9,112
2,875 2,735 220 600 6,430 6,701
3,620 2,295 150 100 6,165 6,817
3,050 1,824 400 705 5,979 5,938
2,500 2,855 100 100 5,555 6,689
2,435 1,859 460 600 5,354 6,127
2,225 2,315 50 225 4,815 5,523
300 368 0 100 768 211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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