AoeStats
← zombiezebra

African Clearing

510405068Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 40m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1392
+13
🇬🇧 Persians · United Kingdom
1249
+19
🇬🇧 Huns · United Kingdom
1329
-16
🇬🇧 Huns · United Kingdom
1329
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,805 14:39 18:37 — ⛏ Fast Castle
41 1,652 15:42 37:19 — ⚔ Scouts into Towers
38 1,525 12:29 17:08 — ⛏ Fast Castle
29 1,163 19:03 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,575 11,324 6,125 2,900 29,924 31,720
8,250 11,108 6,990 300 26,648 34,771
6,015 4,572 1,100 825 12,512 12,314
4,975 4,143 100 2,105 11,323 12,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.