AoeStats
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Nomad

508357847Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 98m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
982
+16
🇺🇸 Vietnamese · United States
979
+16
🇲🇽 Franks · Mexico
974
+17
🇺🇸 Vikings · United States
973
+17
🇺🇸 Koreans · United States
1113
-21
🇺🇸 Italians · United States
1016
-18
🇺🇸 Burgundians · United States
976
-16
🇻🇪 Khmer · Venezuela
852
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 5,917 15:08 18:47 37:42 ⛏ Fish Boom FC
34 3,348 14:15 25:49 41:26 ⚔ Fish Boom into M@A into Archers into Fire Galleys into Skirms
31 3,051 14:48 19:40 33:02 ⛏ Fish Boom FC
30 2,938 16:09 28:41 — ⚔ Fish Boom into Fire Galleys into Towers FC into Scouts
23 2,259 13:04 22:25 65:36 ⚔ Fish Boom into Archers
23 2,278 17:06 30:40 61:15 ⛏ Fish Boom FC
22 2,168 14:12 19:27 39:26 ⛏ Fish Boom FC
11 1,039 17:12 22:29 39:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
61,520 55,945 24,955 9,085 151,505 160,918
62,715 44,794 32,160 5,105 144,774 153,432
100,745 26,535 6,090 2,740 136,110 148,654
53,830 38,035 20,260 2,655 114,780 114,659
39,460 23,515 30,565 12,005 105,545 135,502
35,600 42,640 16,040 4,255 98,535 121,853
15,515 33,175 11,075 5,565 65,330 66,422
16,305 23,818 10,765 3,935 54,823 63,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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