AoeStats
← felipe.flores8

Nomad

507296749Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 53m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
838
+14
🇫🇷 Byzantines · France
743
+18
🇨🇦 Mapuche · Canada
813
-17
🇨🇦 Armenians · Canada
767
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,989 15:54 27:13 — ⚔ Fish Boom into Archers
36 1,911 17:03 23:04 29:12 ⛏ Fish Boom FC
17 907 15:08 21:47 34:27 ⛏ Fast Castle
12 634 18:17 28:15 43:17 ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
15,900 15,075 12,355 300 43,630 66,458
11,950 11,075 7,905 3,850 34,780 47,885
12,385 9,115 4,510 2,575 28,585 30,237
5,150 4,935 1,345 1,600 13,030 19,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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