AoeStats
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Arabia

505548155Analyzed
1v1 RM · 24d ago on Sep 9, 2026· 81m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1077
+15
🇦🇷 Mongols · Argentina
1064
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 5,900 10:13 15:07 35:42 ⛏ Fast Castle
41 3,319 9:20 19:43 35:12 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
71,910 29,320 21,905 3,575 126,710 132,484
62,975 24,617 18,860 2,475 108,927 114,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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