AoeStats
← andonihc9

Pilgrims

510219659Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 25m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1128
+9
🇲🇽 Byzantines · Mexico
1000
+42
🇲🇽 Japanese · Mexico
990
+14
🇺🇸 Celts · United States
1007
-14
🇲🇽 Bohemians · Mexico
951
-12
🇲🇽 Burgundians · Mexico
932
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 722 14:09 22:35 — ⚔ Scout Rush
24 609 11:43 17:37 — ⛏ Fish Boom FC into Galleys
23 578 9:33 18:10 — ⛏ Fish Boom FC
23 582 15:08 22:41 — ⚔ Fish Boom into Archers
12 292 13:26 18:15 — ⛏ Fish Boom FC
3 64 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,970 6,565 2,135 1,500 16,170 16,751
5,775 6,844 1,735 950 15,304 17,775
4,785 6,025 1,930 200 12,940 13,504
4,330 4,045 1,095 1,050 10,520 10,171
3,315 2,765 250 100 6,430 7,791
0 750 0 100 850 941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.