AoeStats
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Arabia

510161339Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 87m 38s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
811
+15
🇲🇽 Byzantines · Mexico
791
-26
Player eAPM Actions Feudal Castle Imperial Opening
26 2,314 11:05 27:20 42:57 ⚔ Archer Rush
14 1,240 11:26 19:44 46:11 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
57,335 40,360 28,660 2,590 128,945 133,101
63,695 35,220 22,450 1,750 123,115 139,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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