AoeStats
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Arena

508395261Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 61m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
631
+21
🇩🇪 Portuguese · Germany
523
+24
🇨🇳 Mongols · China
431
+27
🇨🇳 Wei · China
423
+27
🇨🇳 Poles · China
791
-27
🇹🇷 Saracens · Türkiye
733
-25
🇹🇼 Mongols · Taiwan
701
-24
🇨🇳 Turks · China
657
-23
Player eAPM Actions Feudal Castle Imperial Opening
36 2,239 16:23 21:14 32:56 ⛏ Fast Castle
23 1,424 9:05 17:17 41:47 ⛏ Fast Castle
17 1,038 10:50 19:02 30:57 ⛏ Fast Castle
13 772 10:15 17:25 33:06 ⛏ Fast Castle
11 663 13:11 21:31 32:46 ⛏ Fast Castle
10 600 12:54 21:43 48:52 ⛏ Fast Castle
1 79 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
61,525 18,520 11,670 1,000 92,715 118,155
43,855 10,750 15,755 3,000 73,360 90,201
13,300 17,165 13,260 3,550 47,275 57,545
12,140 15,005 12,100 4,395 43,640 48,487
13,160 10,420 3,245 1,040 27,865 35,838
10,360 7,220 2,380 1,055 21,015 24,845
1,300 200 0 0 1,500 1,638
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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