AoeStats
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Black Forest

509060235Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 68m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1204
+17
🇩🇪 Hindustanis · Germany
1195
+17
🇨🇳 Romans · China
1222
-17
🇨🇳 Koreans · China
1222
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,618 12:15 21:20 36:38 ⛏ Fast Castle
36 2,469 13:26 18:23 29:47 ⛏ Fish Boom FC
31 2,143 13:25 18:58 34:15 ⛏ Fast Castle
29 1,982 11:37 15:35 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,895 54,980 30,380 2,455 121,710 132,311
56,495 26,201 27,165 2,800 112,661 120,465
30,360 37,213 27,625 3,675 98,873 115,977
41,695 18,348 17,630 7,065 84,738 100,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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