AoeStats
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Arabia

504756234Analyzed
3v3 RM · 24d ago on Sep 6, 2026· 93m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Teutons · Czechia
616
+14
🇩🇪 Japanese · Germany
592
+15
🇮🇹 Bohemians · Italy
554
+17
🇬🇧 Britons · United Kingdom
640
-17
🇨🇳 Chinese · China
552
-15
🇲🇽 Mongols · Mexico
538
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 1,703 13:16 26:23 44:29 ⚔ Drush into Archers
17 1,538 12:33 23:50 58:32
17 1,540 11:37 21:06 34:12 ⛏ Fast Castle
16 1,523 11:38 22:20 34:45 ⚔ Skirms into Archers
12 1,119 11:45 23:12 36:36
7 617 12:47 23:20 63:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
50,815 40,035 30,285 5,425 126,560 156,067
39,505 45,005 27,925 1,985 114,420 125,189
35,090 34,285 37,525 2,925 109,825 136,330
36,910 32,695 25,995 3,750 99,350 107,387
29,165 20,577 22,820 2,390 74,952 103,613
18,895 21,811 13,035 2,925 56,666 58,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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