AoeStats
← [00]

Nomad

509940989Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 22m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1429
+12
🇪🇸 Lithuanians · Spain
1413
+12
🇨🇭 Vietnamese · Switzerland
1343
-12
🇩🇪 Spanish · Germany
1343
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 983 13:00 16:47 — ⛏ Fish Boom FC
39 863 13:23 20:08 — ⚔ Fish Boom into Towers FC into Skirms
35 790 12:31 16:53 — ⛏ Fish Boom FC
27 602 15:42 19:48 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,925 2,743 780 680 9,128 9,126
3,375 3,968 710 350 8,403 7,988
3,700 2,455 1,040 765 7,960 8,061
2,825 2,353 580 200 5,958 5,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.