AoeStats
← lihom1987

Pilgrims

509865456Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 22m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
914
+14
🇺🇸 Franks · United States
906
+14
🇳🇱 Spanish · Netherlands
888
+15
🇹🇼 Mongols · Taiwan
899
-16
🇰🇷 Huns · South Korea
861
-14
🇹🇼 Wu · Taiwan
840
-29
Player eAPM Actions Feudal Castle Imperial Opening
30 683 12:02 22:44 — ⚔ Scout Rush
25 568 11:05 17:24 — ⛏ Fast Castle
24 559 11:56 18:43 — ⛏ Fast Castle
19 444 10:50 19:44 — ⚔ Archer Rush
15 353 11:42 16:02 — ⛏ Fish Boom FC
10 240 17:23 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,650 7,075 850 340 12,915 13,818
4,005 3,942 670 200 8,817 8,427
4,390 2,250 1,350 100 8,090 8,364
3,075 2,770 620 750 7,215 7,400
3,460 2,860 475 100 6,895 8,388
1,250 1,650 0 100 3,000 4,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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