AoeStats
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Arena

509275250Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 44m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
920
+13
🇺🇸 Muisca · United States
875
+15
🇺🇸 Khmer · United States
867
+15
🇹🇼 Vietnamese · Taiwan
875
-35
🇵🇪 Burgundians · Peru
842
-14
🇵🇪 Turks · Peru
835
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,062 12:09 14:50 34:34 ⛏ Fast Castle
22 989 10:57 16:27 22:49 ◆ FC into Fast Imp
22 990 10:07 14:34 27:19 ⛏ Fast Castle
14 599 11:04 14:54 34:42 ⛏ Fast Castle
13 574 16:48 23:18 35:38 ⚔ FC into Archers
10 426 10:06 18:21 29:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,875 10,130 16,050 2,200 55,255 67,793
20,780 13,255 8,030 2,310 44,375 49,926
17,230 12,425 6,970 2,305 38,930 41,169
14,950 11,925 7,290 850 35,015 43,720
10,050 8,135 6,685 1,140 26,010 30,170
6,370 4,325 4,100 0 14,795 16,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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