AoeStats
← Nemsis

Black Forest

508623276Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 66m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
1056
+10
🇦🇺 Romans · Australia
946
+15
🇨🇦 Portuguese · Canada
956
-14
🇯🇵 Japanese · Japan
892
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 2,490 11:15 19:20 35:27 ⛏ Fast Castle
26 1,730 12:46 23:44 36:03 ⚔ Scouts into Skirms
24 1,568 13:46 21:22 34:29 ⛏ Fast Castle
12 791 11:57 23:55 33:19

Resources

Player Food Wood Gold Stone Spent Collected
38,425 25,061 24,040 2,800 90,326 94,918
24,665 16,156 22,170 1,500 64,491 74,124
18,045 19,129 13,985 2,480 53,639 58,287
17,125 6,985 4,800 2,150 31,060 31,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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