AoeStats
← Nemsis

Nomad

508560636Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 46m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1050
+18
🇦🇺 Vietnamese · Australia
1013
+20
🇦🇷 Dravidians · Argentina
1102
-19
🇦🇷 Bohemians · Argentina
1098
-19
Player eAPM Actions Feudal Castle Imperial Opening
33 1,549 13:31 18:06 33:50 ⛏ Fish Boom FC
32 1,508 13:13 20:58 — ⛏ Fish Boom FC
28 1,282 15:42 23:52 46:07 ⛏ Fish Boom FC
16 760 15:05 24:30 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,725 13,029 6,185 4,100 35,039 41,869
12,600 18,567 1,835 1,705 34,707 37,648
8,600 9,793 4,285 2,375 25,053 26,667
10,590 7,546 5,395 1,075 24,606 27,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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