AoeStats
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Nomad

507272950Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 7m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1418
+14
🇹🇼 Malay · Taiwan
1383
+16
🇨🇳 Persians · China
1329
+18
🇨🇳 Japanese · China
1304
+19
🇬🇧 Japanese · United Kingdom
1451
-20
🇷🇴 Italians · Romania
1364
-16
🇩🇪 Koreans · Germany
1348
-16
🇩🇪 Poles · Germany
1341
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 347 — — — ⛏ Fish Boom
35 261 — — — ⛏ Fish Boom
31 233 — — — ⛏ Fish Boom
30 225 — — —
28 205 — — —
23 173 — — —
21 152 — — —
19 144 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
700 956 50 100 1,806 1,109
600 775 50 100 1,525 898
800 575 50 100 1,525 768
500 700 0 100 1,300 760
700 531 50 0 1,281 940
600 475 50 100 1,225 500
300 775 50 100 1,225 577
500 293 50 0 843 530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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