AoeStats
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Arabia

507267976Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 27m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1369
+13
🇨🇳 Vietnamese · China
1349
+14
🇩🇪 Maya · Germany
1333
+15
🇺🇸 Huns · United States
1288
+17
🇻🇳 Italians · Vietnam
1336
-16
🇨🇳 Magyars · China
1327
-16
🇨🇳 Vietnamese · China
1299
-14
🇻🇳 Wei · Vietnam
1264
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 1,754 9:04 21:01 — ⚔ Scout Rush
45 1,220 9:11 21:40 — ⚔ Archer Rush
37 996 9:48 21:05 — ⚔ Archer Rush
36 970 8:51 — — ⚔ Scout Rush
22 585 10:22 16:44 —
19 518 — — —
11 294 — — —
10 278 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,555 4,410 2,050 200 15,215 15,107
5,650 5,630 3,435 265 14,980 15,120
5,005 5,065 3,015 200 13,285 13,949
5,865 4,460 550 425 11,300 11,745
5,605 3,667 250 125 9,647 10,135
1,150 470 50 0 1,670 2,144
1,050 225 50 0 1,325 1,623
950 150 0 0 1,100 1,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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