AoeStats
← Khirs

Pilgrims

509665270Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 65m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
784
+13
🇨🇳 Poles · China
752
+14
🇬🇪 Dravidians · Georgia
716
+16
🇪🇸 Chinese · Spain
712
+16
🇧🇷 Bohemians · Brazil
785
-17
🇬🇧 Khmer · United Kingdom
711
-15
🇧🇷 Franks · Brazil
689
-14
🇺🇸 Berbers · United States
665
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,844 20:34 34:03 47:50 ⚔ Drush into Fish Boom FC
28 1,834 12:23 22:11 37:30 ⚔ Fish Boom into Fire Galleys FC into Skirms
22 1,414 10:11 20:31 39:15 ⚔ Fish Boom into Scouts
20 1,308 11:00 19:45 40:02 ⛏ Fish Boom FC
20 1,281 15:52 24:28 45:59 ⚔ Fish Boom into M@A into Fire Galleys FC into Skirms into Scouts
17 1,086 12:12 18:57 35:34 ⛏ Fish Boom FC
14 880 16:43 23:52 40:21 ⛏ Fish Boom FC into Fire Galleys
9 614 14:46 22:28 39:54 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,585 36,540 26,215 3,800 93,140 104,378
37,535 29,545 17,715 4,600 89,395 98,588
18,530 25,185 14,135 3,745 61,595 85,480
25,050 16,838 15,965 2,575 60,428 64,985
27,180 14,870 10,450 2,200 54,700 68,524
16,980 17,490 13,665 4,420 52,555 59,962
14,315 18,920 11,270 1,850 46,355 48,915
14,360 12,690 8,570 2,175 37,795 39,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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