AoeStats
← Khirs

Black Forest

509438583Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 54m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
42 2,309 11:32 18:12 31:26 ⛏ Fast Castle
25 1,349 11:14 16:51 32:04 ⛏ Fast Castle
19 1,058 11:53 19:58 40:29 ⛏ Fast Castle
18 968 11:35 22:27 40:46 ⛏ Fast Castle
14 740 13:18 23:02 36:45 ⛏ Fast Castle
10 573 13:49 19:00 39:15 ⛏ Fast Castle
9 510 11:34 23:02 32:10 ⛏ Fast Castle
8 436 17:40 24:23 38:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,080 24,110 19,390 3,685 74,265 84,463
30,915 17,085 18,465 4,550 71,015 77,678
31,480 27,080 9,310 2,750 70,620 109,564
32,100 18,500 17,235 2,400 70,235 82,338
26,695 11,915 10,100 2,410 51,120 72,148
18,530 19,052 10,095 1,885 49,562 66,515
23,185 13,244 11,135 1,985 49,549 55,405
18,840 11,273 9,835 2,725 42,673 47,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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