AoeStats
← Khirs

Black Forest

509162351Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 53m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
807
+12
🇬🇧 Poles · United Kingdom
787
+13
🇪🇸 Teutons · Spain
760
+14
🇨🇴 Persians · Colombia
734
+15
🇨🇳 Aztecs · China
798
-18
🇭🇰 Turks · Hong Kong SAR China
689
-12
🇭🇰 Ethiopians · Hong Kong SAR China
685
-12
🇭🇰 Spanish · Hong Kong SAR China
684
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,642 14:58 21:40 31:11 ⛏ Fish Boom FC
25 1,335 12:03 22:45 31:15 ◆ FC into Fast Imp
22 1,183 14:47 22:56 37:09 ⛏ Fish Boom FC
21 1,107 15:30 29:55 — ⛏ Fish Boom FC
20 1,060 10:38 20:03 35:30 ⛏ Fast Castle
18 946 14:51 24:20 36:14 ⛏ Fast Castle
16 830 11:44 22:30 39:52 ⛏ Fish Boom FC
9 484 14:45 26:37 35:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,960 17,150 20,550 1,650 71,310 94,382
23,405 26,885 12,005 1,500 63,795 83,370
25,775 19,515 10,065 2,950 58,305 75,177
18,720 19,414 10,135 3,140 51,409 61,404
22,145 13,918 5,275 3,135 44,473 65,324
13,045 16,247 10,250 2,130 41,672 49,425
17,010 13,130 6,915 1,820 38,875 40,072
16,385 12,051 5,450 2,580 36,466 43,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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