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MegaRandom

509147586Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 63m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
724
+17
🇹🇼 Britons · Taiwan
657
+20
🇺🇸 Franks · United States
627
+21
🇦🇷 Vikings · Argentina
449
+27
🇪🇸 Chinese · Spain
790
-22
🇭🇰 Berbers · Hong Kong SAR China
724
-21
🇭🇰 Shu · Hong Kong SAR China
720
-21
🇭🇰 Koreans · Hong Kong SAR China
719
-21
Player eAPM Actions Feudal Castle Imperial Opening
35 2,241 10:41 26:41 36:58 ⚔ Scout Rush
22 1,406 12:41 18:51 33:54 ⛏ Fast Castle
21 1,348 14:52 24:16 37:03 ⚔ Archer Rush
19 1,228 11:58 22:25 56:34 ⚔ FC into Archers
19 1,185 10:22 24:55 38:57 ⛏ Fast Castle
16 1,015 12:17 19:22 42:38 ⚔ FC into Archers
9 551 12:41 21:47 39:30 ⛏ Fast Castle
9 578 12:00 19:51 34:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,175 39,190 22,395 4,150 84,910 97,071
33,830 22,855 14,425 2,250 73,360 91,872
19,730 26,881 9,200 2,295 58,106 67,547
23,200 19,144 9,450 5,865 57,659 66,291
18,945 21,439 13,405 2,890 56,679 75,162
19,605 15,770 2,305 4,810 42,490 49,342
13,575 18,665 3,950 2,575 38,765 45,828
14,425 5,155 6,390 500 26,470 28,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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